Travellersim Agent Based Model Code

Travellersim Agent Based Model. Shawn Graham, James Steiner. figshare.

Retrieved 16:57, May 16, 2013 (GMT)

This is the Netlogo4.1 code for the Travellersim model. An online implementation of the model may be found here. This version contains optimizations & cleaned up code produced by Andrew Bevan, to whom I am grateful.

The model is a re-implementation of the Rihll & Wilson gravity settlement model:

Rihll, T. and Wilson, A., Modelling settlement structures in ancient greece:
new approaches to the polis, in City and country in the ancient world, eds.
Rich, J. and Wallace-Hadrill, A., chapter 3 (1991).

Our model & our interpretation of the results was published in

2008 (with J. Steiner)  “Travellersim: Growing Settlement Structures and Territories with Agent-Based Modelling” in Jeffrey T. Clark and Emily M. Hagemeister (eds) Digital Discovery: Exploring New Frontiers in Human Heritage. CAA 2006. Computer Applications and Quantitative Methods in Archaeology. Proceedings of the 34th Conference, Fargo, United States, April 2006. Budapest: Archaeolingua. [PDF]

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